Five Nights at Freddy’s 2 leans more on fan service than fear
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FIVE Nights at Freddy’s (FNAF) 2 arrives with bigger ambitions and a slightly cleaner grip on its famously tangled lore, yet still plays firmly in PG-13 territory.
For a franchise built on gruesome murders and haunted machines, this sequel keeps most of its violence off screen, making it feel more like kiddie horror than anything genuinely harrowing. Whether that is a creative choice or Malaysia’s censorship is anyone’s guess.
Set a year after the events of the first film, the story shifts focus to Abby Schmidt (Piper Rubio), whose bond with the animatronics deepens in strange and disturbing ways. The film is packed with moving parts, but still stumbles over the same problems that plagued the first.

Genuine chills, cheap tricks
Credit where it is due – the Marionette is easily the standout presence this time. Its scenes are some of the film’s most unsettling, with Abby and Lisa (Mckenna Grace) turning in eerie performances when the puppet takes hold of them. These moments show what the film could have been.
But for every effective scare, there is a cheap jump scare to balance it out. It becomes predictable rather than frightening, and the rhythm eventually dulls whatever tension the film tries to build.
The humour lands better, giving the sequel some much-needed levity. There is also a surprisingly smart explanation for the iconic mask mechanic from the second game – a rare bit of adaptation that feels genuinely clever.
Characters who make baffling choices
Rubio’s Abby is written with an almost frustrating naivety, though it is still believable for a child. Her fixation on the animatronics can feel a little unnerving, but the film never digs deeper into it.
Mike (Josh Hutcherson) fares no better. He is unexpectedly no-nonsense here, trying to move past the trauma of the first movie far too quickly, and his complete failure to monitor Abby’s behaviour becomes increasingly maddening.
The villain motivations are on shaky ground too, never fully landing in a way that feels satisfying or clear.
The film hints at big lore reveals, but they feel muted, with name confusion and throwaway explanations weakening their impact.

Overstuffed animatronics
For a film called Five Nights at Freddy’s 2, Freddy Fazbear continues to be a surprisingly minor presence. In fact, Abby seems more attached to Chica for whatever reason.
Meanwhile, the number of animatronic variants becomes overwhelming – toy versions, prototypes and returning designs from the first film. The film struggles to keep them distinct or meaningful.
The expected “assemble” moment for the older animatronics leans heavily into Avengers-style cheesiness. It is fun in a superficial way, but tonally bizarre for a horror film.
Matthew Lillard’s William Afton, despite haunting the narrative, barely appears beyond a few nightmare sequences, leaving his return feeling oddly undercooked.

Strong practical effects, messy storytelling
Visually, Jim Henson’s Creature Shop continues to be the franchise’s greatest strength. The practical suits are impressive, tactile and genuinely fun to watch. The animatronics have always been the highlight of this live-action series and remain so here.
But the film’s storytelling is undeniably messy. Logic gaps pile up, and the script does not always remember its own rules, making certain character decisions feel baffling rather than tense.
And then there is Rubio’s noticeable growth spurt, which briefly breaks the immersion when her character is still supposed to be 10.
Verdict
Five Nights at Freddy’s 2 is chaotic, overstuffed and often nonsensical. Yet for fans of the games, it is still a fun ride with great animatronics, a spine-tingling Marionette and enough fan-centric moments to keep the lore fires burning.
It is not a great horror film. It is barely a coherent one. But as a kiddie horror movie, it is so bad it circles back to being fun.








