FLORENCE is an interactive novel and game of life and love developed by Annapurna Interactive.

This novel-game revolves around the character, Florence Yeoh, who was stuck in a rut until that one fateful day when the battery on her phone ran out.

As she took off her headphones, she heard the sensuous notes from a cello in the distance. Little did she know that the music would awaken something she has kept dormant in her heart.

If you are looking for Florence on the most powerful gaming PC or the latest video game consoles, you will not find it because it is designed for, and only available on, mobile phones.

Like many mobile games, Florence is available on both Android and iOS. Both versions generally play the same way.

But one platform seems to have an advantage over the other, as it is built from the ground up with both users and developers in mind.

With a new phone launching or announced every week, each boasting to the best, Android users are flooded with choices and developers are having a hard time making their app work on every variant of an Android phone.

An iPhone, on the other hand, is a powerful tool for gaming. Just look at how most apps and games are built for iPhones first, with more features and capability than their Android counterparts.

This is the advantage of having a focused lineup of devices.

On the current iPhones, both users and developers can harness the power of the A12 Bionic chip, next-generation Neural Engine, Metal 2 for graphics performance, beautiful Super Retina and Liquid Retina displays, wider stereo sound and haptic feedback.

The App Store has almost 300,000 games for all ages and backgrounds. A daunting number for anyone to browse on their own.

Understanding this, Apple has local editors right here in Southeast Asia to curate content for local customers. They highlight local games and apps, and these stories are often featured internationally.

Features in the App Store Today tab and Games tab are not paid for. All the games and apps are at the editor’s discretion.

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