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Positive response to ‘wake-up call’

Qirana Nabilla Mohd Rashidi

Report on boy slashing sibling over video game dispute prompts parents to enhance monitoring of screen time

PETALING JAYA: Parents are now exercising closer supervision on their children and limiting their online time after a recent Johor case in which a six-year-old boy was slashed by his elder brother following a dispute over a video game.

Several parents who spoke to theSun said they were aware that unsupervised handphone, desktop or laptop usage may do harm and are taking measures to monitor such activity.

Housewife and mother of two Nurul Shuhada Ibrahim, 34, said she limits screen time for her children to just two hours daily, and they are only allowed to play computer games on weekends.
“I know how addictive games can be, even for adults.

I let my kids play, but there has to be rules.

I keep the devices in my room and only hand them out when chores and homework are done.”
Nurul Shuhada said she makes it a point to talk to her children about what they play and how they behave after gaming.
“If I notice they start getting cranky or easily angered, I stop the session right away.

I’ll tell them to calm down, take a break and go outside to play.

Parents need to observe, not just assume everything’s fine,” she added.

Another parent, business owner Azman Rahim, 40, said he believes open communication works better than punishment when it comes to managing children’s emotions related to gaming.

He said completely banning games could backfire, as children might feel isolated from their peers who also play.
“I used to scold my son for playing too long, but I realised it only made him more secretive.

Now, I sometimes sit with him and watch what he plays.

It helps me understand why he enjoys it,” he said.
“I don’t want to completely ban games because it’s part of how kids socialise now, but they need to know when to stop.

If I see he’s frustrated, I remind him that losing is normal.”
For clerical staff Siti Aisyah Rahman, 37, her biggest challenge is enforcing limits when she and her husband are at work.

She said her nine-year-old daughter enjoys playing Roblox and Minecraft with her friend.
“By the time we get home, the kids are already on their tablets.

It’s not easy to monitor every minute, but I set clear rules.

No games during school nights and none at the dining table.
“She plays harmless games, but I still check once in a while to see who she’s chatting with.

We also talk about what is real and what is make-believe.

I always remind her that games are just games.”
Siti Aishah admitted that she and her husband have relaxed their rules on gadget use, especially since the pandemic made online activities part of everyday life.
“I used to think gaming was bad, but after online learning became the norm, I realised it’s how kids connect with one another.
“The key is moderation and presence.

Kids behave better when they know their parents are nearby.”
She added that the recent Batu Pahat case should serve as a reminder for families to be more involved, both emotionally and digitally.
“Children today grow up surrounded by screens.

As parents, we can’t control everything they see but we can control how much attention and guidance we give them.”
On Oct 27, media reports highlighted a case involving a nine-year-old boy who allegedly attacked his six-year-old brother after experiencing hallucinations believed to be linked to the online game Roblox.

Johor police chief Datuk Ab Rahaman Arsad said initial investigations indicated that the older boy may have acted out of anger after his game was disrupted when the victim damaged his mobile phone, causing him to lose accumulated points.

He said the loss reportedly triggered the violent outburst, adding that the older sibling is believed to have heard “voices” from the game instructing him to harm his family members.

Both children are currently under the care of the Social Welfare Department.

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